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| Current work in progress of a hallway smashed by a dud-rocket. |
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| After learning a bit about Unity, this is my work in progress of a Warehouse level for an FPS game. |
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| My love of all things Mechwarrior! |
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| The explicit map of the Mech. |
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| Just a fun little castle to practice tiling textures, and mixing multiple UV channels. |
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| The window texture. |
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| My horizontal strip texture. |
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| My seamless brick tiled texture. |
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| My second channel UV layout for the moss. |
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| A fun little airship! |
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| My first character. I learned a ton about workflow with this creation. |
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| My layout for the character. |
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| The Garand. |
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| The Sherman, created for fun. |
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| My first attempt at ZBrush. |
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| A simple Japanese castle. |
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| A Roman Bathhouse. |
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| What would a submarine's bathroom look like? |
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| A mix-mash of a Komodo, and a Bull. |
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| Some studies of the Komodo Dragon and the Bull. |
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| A realistic Hyena. |
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| My take on the Cartoon Network version of the Hyena. |
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| Various gesture drawings from Austin Naked Lunch sponsored by Powerhouse Studios. |
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| Various gesture drawings from Austin Naked Lunch sponsored by Powerhouse Studios. |
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| Various gesture drawings from Austin Naked Lunch sponsored by Powerhouse Studios. |
























